Create your own forest battle maps with 105 map assets and 8 seamlessly tiling textures, each hand-drawn in our 2-Minute Tabletop style!

Ross McConnell

Mushroom and forest creatures lurk between the trees, waiting for your party. Will they find the rot colossus, the slog, or maybe an ooze?

Troy McConnell

Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia

Troy McConnell

A shifting of stone freezes the adventuring party. They cluster together, backs pressed and eyes scanning for any signs of movement. But the cavern extends far beyond their light. They flinch and twitch at the sounds of scratching beyond the darkness, waiting for whatever might leap out. Clawed footsteps skitter in circles around them. And

Troy McConnell

The shadows pressed down like weighted yokes, filled with the dusty age of untouched caverns. Thick, damp air clouded the party’s lungs as they clung to the light of their torches. Their eyes flashed across the cave walls, mistaking shadows and rock formations for all manner of monsters. But they could not hope to see

Troy McConnell

Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!

Ross McConnell