A necromancer and her 10 unique skeleton creatures for use in D&D 5E. Can your party handle these strange new undead?
A champion has fallen and the party must find a cure from the forest’s blighted beasts. Can they survive their first true adventure?
Who is the single, hidden mind behind behind the cyberpunk gang, the H-0L0W Drivers, and where did he come from? Only he knows for sure.
A shapeshifting parasite has escaped into the mining compound. But who is it? The players must find out, in this horror-themed encounter.
The beginning of a terrifying horror encounter inspired by classic horror pop culture. Will your party live long enough to get the reference?
A mountainside mining settlement dotted with hot springs and populated by a cast of local and visiting characters to meet.
An ancient forge, leaning precariously over icy waters. Is the powerful rime-forged steel worth the risk of the forge collapsing?
The full rules and calendar to run the Greybanner Arena Grand Tournament, as well as a roster of 37 custom-made fighters for players to face.
How to use the GIMP image editor to print precisely to scale. In particular, printing maps, assets, and tokens on a 1-inch grid.
Who are the members of the H-0L0W Drivers, how are they chosen, and what if they try to leave? The cyberpunk transporters plan for everything.
Shock your players with the custom-made lightning elemental and a wizard tower encounter that features it. Can they defeat this new foe?
Mimics have taken the form of an entire building. Run our unique encounter or use any of the five mimic variant creatures.
Spectate fights, bet on who will win, or fight increasingly powerful monsters in the Greybanner Arena. There’s something for every player.
A lone, snowy hamlet is home to a pack of unique winter ghouls and their winter ghast leader. Will your players fall into their trap?
This guide aims to explain how to get started with custom maps, assets, and tokens on a fresh install of the Foundry virtual tabletop.
When a crime is being planned or going awry, a phone sounds with a notification. The H-0L0W Drivers offer their assistance as transporters, for a price.
A three-step beginner’s guide to importing custom asset packs into Dungeondraft using the hand-drawn “dungeondraft_pack” files I provide.
12 custom traps to spice up an otherwise boring arena fight or tournament. Fire, lightning, poison, blades; can your players avoid them all?
The first step in the arena-centric adventure. Learn Greybanner’s secret history, create your party, and give them an exciting introduction to the town!
How to import our hand-drawn battle maps, assets, character tokens, and other art into Roll20. Designed for those new to the Roll20 virtual tabletop.
An encounter inspired by Norse cosmology. A mysterious man and his wolf companions guard a magical secret in the heart of the woodlands…
Droskar’s Crucible from the Pathfinder adventure Crown of the Kobold King, brought to life by Greg Rava our dungeon-themed map assets and some cardstock.
Mountains, rocky plains, and a blighted forest surround Greybanner. What dangers and adventures might your players find as they explore?
An encounter with a king-sized fire elemental not for the faint-of-heart or the low-of-level! Battle maps and fire assets also available.
Hundreds flock to Greybanner in preparation for the Grand Tournament. Once open streets are quickly populated by stalls and carts, and merchants’ voices begin to fill the air. The outskirts of town see camps and caravans arrive. Hopeful warriors share glances of anticipation as they size up their competition. The residents of the town move […]
Three airship maps – with thoroughly detailed Pathfinder stats for each – plus three steampunk weapon assets fit to destroy them, courtesy of BananaDealer.
A guide to the town of Greybanner, its history, and council. Who will your party befriend, and who will become their enemy?
Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia […]
A shifting of stone freezes the adventuring party. They cluster together, backs pressed and eyes scanning for any signs of movement. But the cavern extends far beyond their light. They flinch and twitch at the sounds of scratching beyond the darkness, waiting for whatever might leap out. Clawed footsteps skitter in circles around them. And […]
The shadows pressed down like weighted yokes, filled with the dusty age of untouched caverns. Thick, damp air clouded the party’s lungs as they clung to the light of their torches. Their eyes flashed across the cave walls, mistaking shadows and rock formations for all manner of monsters. But they could not hope to see […]
Everything you could need to know for running kobolds in and out of combat. Dig some tunnels, rig some traps, and then throw your party in the deep end.
A distant skittering echoes through the cave. Small, clawed footsteps guide the travelers as they move deeper, huddled in the temperamental light of a single torch. The creatures they were pursuing were encouragingly small and nonthreatening. Their confidence dropped like stones in their stomachs when the skittering turned to chuckles. The snap of a breaking […]
An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the […]
Trees and shrubs surround the party as they travel, imprisoning them in forest walls. The odd chirp or rustling sees the travelers pivoting to respond, their weapons drawn. But, despite their anxiety, nothing attacks. They travel on, slowly growing comfortable with the nearby movement. Darkening skies force them to make camp in a clearing, setting […]
Somewhere below the adventurer’s foot, a breaking crunch is heard. Crouching down to brush some mossy soil aside reveals a skull, bleached white and weaved with vines. It is, or was, human. Marks are etched into the surface, likely from multiple scavenger beasts taking advantage of a free meal. What originally killed the man, they […]
Miles of tangled plants stretch in every direction. Moisture fills the thick air. Every sound, every rustled leaf or rippled pond, could be another threat, camouflaged but watching. The jungle itself is hunting them. But the party must press on. They must face whatever lurks after them. They must survive. As our jungle map releases […]
Spiders, plants, leeches, and undead all await your players. Our first 10 jungle encounters are perfect for learning how to challenge and engage your party.
Adventurers make their way into the deserts every few months, covered in armor and hefting weapons along with them. They prepare and study and strategize for the monsters they might face. But few understand the true danger. The beasts and bandits, for all their wrath, pale in comparison to the land they inhabit. Vicious heat […]
Dry lips. Red, burning skin. Eyes straining against the waves of blinding heat. The desert drains the strength of those courageous or foolish enough to cross it. Even without the monsters they had faced, the adventurers would still be struggling for survival. The sands stretch on before them, dunes forming the horizon. How much further […]
The sands burn like fire, whipped up by swirling winds. Each day, the dunes shift and change into what could be mistaken for a new landscape. This place, these deserts, seem to possess a hunger for those that brave their blistering fields. One must survive both the heat of the sun and the dangers that […]