Hunter at the Nexus of Realms

An encounter inspired by Norse cosmology. A mysterious man and his wolf companions guard a magical secret in the heart of the woodlands…

Hunter at the Nexus of Realms

Greg Rava Recreates Droskar’s Crucible

Droskar’s Crucible from the Pathfinder adventure Crown of the Kobold King, brought to life by Greg Rava our dungeon-themed map assets and some cardstock.

Greg Rava Recreates Droskar’s Crucible

Greybanner, Part 3: The Greybanner Region

Mountains, rocky plains, and a blighted forest surround Greybanner. What dangers and adventures might your players find as they explore?

Greybanner, Part 3: The Greybanner Region

Encounter with the Wildfire Elemental

An encounter with a king-sized fire elemental not for the faint-of-heart or the low-of-level! Battle maps and fire assets also available.

Encounter with the Wildfire Elemental

Greybanner, Part 2: Locations in Town

Hundreds flock to Greybanner in preparation for the Grand Tournament. Once open streets are quickly populated by stalls and carts, and merchants’ voices begin to fill the air. The outskirts of town see camps and caravans arrive. Hopeful warriors share glances of anticipation as they size up their competition. The residents of the town move

Greybanner, Part 2: Locations in Town

BananaDealer’s Pathfinder Steampunk Airships – The Dealership

Three airship maps – with thoroughly detailed Pathfinder stats for each – plus three steampunk weapon assets fit to destroy them, courtesy of BananaDealer.

BananaDealer’s Pathfinder Steampunk Airships – The Dealership

Greybanner, Part 1: The History and People

A guide to the town of Greybanner, its history, and council. Who will your party befriend, and who will become their enemy?

Greybanner, Part 1: The History and People

How to Run a Cave Adventure

Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia

How to Run a Cave Adventure

10 More Underground Encounters

A shifting of stone freezes the adventuring party. They cluster together, backs pressed and eyes scanning for any signs of movement. But the cavern extends far beyond their light. They flinch and twitch at the sounds of scratching beyond the darkness, waiting for whatever might leap out. Clawed footsteps skitter in circles around them. And

10 More Underground Encounters

10 Cave Encounters

The shadows pressed down like weighted yokes, filled with the dusty age of untouched caverns. Thick, damp air clouded the party’s lungs as they clung to the light of their torches. Their eyes flashed across the cave walls, mistaking shadows and rock formations for all manner of monsters. But they could not hope to see

10 Cave Encounters

How to Run Kobolds

Everything you could need to know for running kobolds in and out of combat. Dig some tunnels, rig some traps, and then throw your party in the deep end.

How to Run Kobolds

10 Kobold Encounters

A distant skittering echoes through the cave. Small, clawed footsteps guide the travelers as they move deeper, huddled in the temperamental light of a single torch. The creatures they were pursuing were encouragingly small and nonthreatening. Their confidence dropped like stones in their stomachs when the skittering turned to chuckles. The snap of a breaking

10 Kobold Encounters

How to Run Goblins

An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the

How to Run Goblins

10 Goblin Encounters

Trees and shrubs surround the party as they travel, imprisoning them in forest walls. The odd chirp or rustling sees the travelers pivoting to respond, their weapons drawn. But, despite their anxiety, nothing attacks. They travel on, slowly growing comfortable with the nearby movement. Darkening skies force them to make camp in a clearing, setting

10 Goblin Encounters

How to Run a Jungle Adventure

Somewhere below the adventurer’s foot, a breaking crunch is heard. Crouching down to brush some mossy soil aside reveals a skull, bleached white and weaved with vines. It is, or was, human. Marks are etched into the surface, likely from multiple scavenger beasts taking advantage of a free meal. What originally killed the man, they

How to Run a Jungle Adventure