How to use the GIMP image editor to print precisely to scale. In particular, printing maps, assets, and tokens on a 1-inch grid.
This guide aims to explain how to get started with custom maps, assets, and tokens on a fresh install of the Foundry virtual tabletop.
A three-step beginner’s guide to importing custom asset packs into Dungeondraft using the hand-drawn “dungeondraft_pack” files I provide.
How to import our hand-drawn battle maps, assets, character tokens, and other art into Roll20. Designed for those new to the Roll20 virtual tabletop.
First, Ben’s multi-part, custom-lit dungeon made using many of our 2-Minute map assets. Second, his guide on how you can achieve such lighting effects yourself!
My Beginners Guide to Photoshop – specifically in using it to create custom battle maps with my 2-Minute Tabletop assets. Follow along!
Night descends, enveloping the small town in creeping shadows. The party looks out from the safety of their inn room. They know the kinds of monsters that lurk in the dark and the many ways to face them, and the time for that will come. Before they can destroy the horrors, they must first research, […]
Is your campaign taking to the seas, and you want inspiration on how to populate them? Enjoy our encounter charts, maps, and assets – a perfect start!
The party climbs aboard and takes to their posts. Sails lower, the ship lurches against the waves, and the horizon soon swallows the last glimpses of land. An ocean adventure awaits. Many dangers and disturbances await them, but their travel is not a series of progressive events. Many of their days are quiet and uneventful, […]
Most tabletop adventures begin in a humble town in the countryside. But how do you design a town? We break down the process in this detailed guide.
In this short and punchy guide I will show you, step by step, how to build your own ship map like the one below. I recorded the process (you will see snippets below) and it took me only eight minutes on my first attempt. And if I can do it, so can you!
In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!
Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!
This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.
In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.
Here you can watch me paint and tweak the Roadside Rise & Wilderness battle map tiles, a time-consuming process sped up 1000-3000x for your viewing pleasure!
In this video I hand draw two tiles for my new Roadside series, a series of battle maps for random encounters on the road.
Coloring the Snowy Summit battle map in Photoshop, at a zippy 25-50x speed.
Drawing my latest map, the Snowy Summit, at 10x speed!
Watch this icy cave map come together in 10 minutes, sped up 4-15 times!
My work process sped up to 400-1000% as I draw the Crystal Hill.
I’m rebooting my YouTube channel with this simple “Let’s Build” time lapse of my Harvest Horror paper figurines. This video’s main purpose was to test out my new filming setup, so please excuse its simplicity!
This video guide explains how to use my Castle Walls Tileset to build your own custom castle in Roll20.
In this video I explain the foundational discipline of “flatting” and my personal method. It is an excellent practice that makes layer manipulation and color tweaking very simple in all stages of your coloring process.
Jake thought up and funded much of the modular buildings set, and kindly sent me this write up of his city-in-progress. He’s got a lot of great tips and an excellent concept, and I’m itching to see the finished product!
I’ve long wanted to show off some of my 2.5-D stuff, and today I set the time aside that I needed to record the construction process.