
Need some powerful figures to populate your world? Check out these NPC adventurer parties, each with backstories, stat blocks and tokens!
This article is a follow-up to our Low-Level Rival Adventurers article, covering NPC adventurers in the level 12-16 range. These NPCs are intended to be foils, friends, or rivals for your party, but you can also use them as the basis for your own player character. Or use them as opponents for a gladiator tournament.
A quick note on CR: I’ve tried to get it approximately right, but CR is not exactly a science. Any individual NPC should roughly match a player character of the same level in terms of power, but that’s not a guarantee.
Veterans
These people are hardened heroes. People with several cleared dungeons under their belt, people that kings owe favors to. These are the kinds of adventurers you could pay to kill a dragon and be sure they’ll actually do it. These adventurers are approximately level 12.
One Fighter, Three Wizards
One Fighter, Three Wizards is a fairly well-known party of adventurers that was formed during a dragon attack. These four adventurers were in the local tavern, each in town for their own purposes, and quickly responded to the shouts and screams outside, taking decisive action to save lives and ward off the great black dragon Neldrinth.
Since that fateful day, they have roamed the continent, delving into dungeons and foiling the machinations of greedy nobles.

Yuri Jenkinson, elf fighter
Yuri is a tall, slightly chubby elf who is pretending to be a human. He dyes his hair black and keeps it long to hide his pointed ears. He carries a bronze shield of elven make and a magical double-edged longsword, which causes his muscles to bulge and swell whenever it is drawn. (Treat as STR 24 while holding this blade). He was exiled from his elven tribe a century ago for “inappropriate fraternization” with the nearby human townsfolk. His real name is sixteen syllables long.

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Elvis Zon, human wizard
Elvis is a short, chubby man with unusually long fingers and sunken eyes. He has thick brown hair and light skin. His familiar is a formation of cubes that hovers over his right shoulder, constantly rearranging itself. Elvis’ spell focus is a wand made of ash wood, tipped with a yellow crystal.

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Thola Min, human wizard
Thola is a tall woman with long, blonde hair. She wears a red outfit with black edging, and carries a black and gold spellbook in a holster at her hip. She is fascinated by the undead, and studies necromancy in the hope of eliminating backbreaking labor and creating a “utopia of bones.”

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The Crystal Hunters
The Crystal Hunters are a band of adventurers centered around Felicity Sheridan. She was once the third in line for the throne of a small kingdom, until it was overthrown by an extremist religious order. Now, as the last living member of her family, she searches the world for the fragments of the Heart Crystal, which she believes will let her reclaim the throne. The rest of the group are people she has met on her journey, charmed by her charisma and the apparent justness of her cause.

Felicity “Fel” Sheridan, human fighter
Fel is a short woman with brown hair and green eyes. She wears a necklace with a shard of red crystal around her neck, which helps guide her to more fragments of the Heart Crystal. She has a strong drive to do good for the “common people,” seeing her noble blood as both a blessing and an obligation. She fights with a short sword with a V-shaped guard and the crest of her family on the pommel.

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Rofon Zammag, drow ranger
Rofon is a dark-skinned drow with white tattoos on their arms. They are six feet tall and have an extra finger on each hand. They are well accustomed to the dangers of the underworld, from the venoms of giant spiders to the types of traps laid by ancient dwarven underkingdoms. They learned Common from old books, and as a result, they sound like they just stepped out of an ancient bard’s plays.

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Gorgain, blue dragonborn cleric
Gorgain is a blue-scaled dragonborn from the western badlands. She stands at six and a half feet tall, not counting her ibex-like horns. She is a worshipper of the King of Dragons, a mythical three-headed ancestor of all modern dragonkind, from the true dragons to the kobolds. Her voice is deep, allowing her to battle prayers to cut through the noise of battle and give strength to her allies.

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Matteo Mendel, human rogue
Matteo is a black-haired man with light blue eyes. He says that he’s a simple man who wants to work as little as possible and live as comfortably as he can, but deep down he is drawn to Felicity’s altruistic “do-gooder” ways. He often runs his hand through his hair as he talks, and he thinks it makes him look cool. He fights with an ornate, curved dagger.

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Legends
These are the big guns, the upper echelon of the adventurer’s guild, perhaps even local rulers in their own right. Legends are the strongest people in a setting, save for the gods themselves and (eventually) the player characters themselves. These characters are level 16.
Moonlit Valor
Moonlit Valor is a group of oddballs best known for slaying the white dragon Tolarr the Tundra-Lord. Their home is a stone fortress a day’s travel away from an infamous “mega-dungeon,” which they regularly venture in to.

Ollie Gochae, cursed fighter
Ollie was once a man, until the foul wizard Jankalli used a polymorph spell to turn them into a giant worm. Ollie’s armor has been extensively customized to make it usable with his condition. He can still speak as if nothing has happened, but he usually wears a helmet to hide his strange appearance.

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Qui’ka’rana Dru-dra-Ro’ssen, elf bard
Qui’ka’rana, or “Qui” for short, is a blonde elven woman. Her right arm is made of living wood, bound directly to her flesh to replace the arm that she lost while fighting a dragon. She plays a violin, weaving music into spells and blessings in combat. Her speech is florid and often littered with insults so subtle the listener only picks up on them days later.

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Ga’shrogg, half-orc monk
Ga’shrogg is a tall, muscular half-orc man with red hair that sharply contrasts against his green skin. He was raised at a monastery high in the mountains, where he learned to combine his natural strength with the finesse and ki manipulation of ancient martial arts. He stays with the party because they always seem to get into challenging fights, letting him push his limits.

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Wolfsbane, skeleton druid
Wolfsbane is an animated skeleton, brought back to life by a magical mishap. He doesn’t need to move his jaw to talk, but he does anyway, because it freaks people out slightly less. In life, he was a powerful druid, and he has spent much of his undeath working to reclaim this power. Unfortunately, he can only turn into skeletal forms of various creatures. Fortunately, a bone devil is all bone, and this is his combat morph of choice.

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The Brotherhood of St. Marth
The Brotherhood is a group of adventurers dedicated to protecting all kinds of life. They are based out of an old church near St. Marth’s birthplace, which they have turned into their home between adventures. The Brotherhood has roughly one hundred members in total, but these four are the core and faces of the operation.

Traldor, infested warlock
The entity known as Traldor is actually two beings: A human, once named Jimmy Rhys, and a being from deep in the astral sea that has wrapped itself around his head and permanently bonded to him, whose name is unpronounceable by any of the mortal races. The combined entity is a powerful wizard, hampered only by the occasional fights between the host’s morality and the entity’s hunger for power and knowledge.

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Malathos, tiefling fighter
Malathos is a purple-skinned tiefling man with black hair and horns. He carries two swords: One has a black, curved blade inlaid with intricate blood-red characters. The other has a gleaming cleaver-like blade inscribed with angular, golden runes. In his younger days, he lashed out against the world as a result of the bullying he faced for being a tiefling. Now, he strives to build a better world for all.

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Protector, warforged paladin
Protector, or “Tec” to her few friends, is an ancient machine built by a forgotten civilization. She spent eons in the depths of a dungeon, inactive and forgotten, until she was found by Jimmy Rhys and Malathos. She is thoughtful and hates making decisions without knowing all the facts. She carries a silvered sword with a gold-plated guard, and a heavy shield with a stylized tree painted on it.

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Culvenn Au’Blaine, aasimar rogue
Culvenn is a direct descendant of St. Marth, tormented by occasional visions of him. Culvenn is a short man with red hair and dark bags under his eyes. He was once a street urchin, living off of what he could steal, until he attempted to steal Malathos’ coin-purse. Instead of turning him in to the authorities, Malathos took him under his wing and taught him to use his deft fingers and magical aptitude for a higher cause. During a near-death experience, Culvenn was visited by the spirit of St. Marth, who awoke the divine aspects of his heritage.

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Afterword
“Why aren’t there any level 20 adventuring groups in this article?” I hear you ask. Simple: At level 20, you’re just short of godhood, and the world hinges on your actions. That level of narrative significance should only be held by the players. Otherwise, they end up feeling like they’re playing second fiddle to the “real main characters,” like Elminster from the Forgotten Realms or Destiny’s Edge in Guild Wars 2.
This might be a controversial position. After all, my job is to make characters and adventures, not to tell you how to run your game, but I’ve been in several D&D campaigns where we were regularly overshadowed by NPCs, and it was pretty miserable.
Anyway, I hope you’ve enjoyed these articles. I tried to strike a balance between making the characters compelling and making them generic enough to slot into Your Homebrew Setting (or Eberron, or the Forgotten Realms, I guess.), and I hope I got it right. If you want more adventuring groups in this style, let me know below!
-Garm
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Garmbreak1
Former esports wannabe, current TTRPG streamer and TTRPG creator interviewer. I like science fiction and I have a soft spot for licensed tabletop RPGs. You can find all the campaigns I’m in and interviews I’ve done over on YouTube.

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