The final temple to complete our grass/water/fire trio, the Fire Temple. Set in a lake of lava pouring from the eyes of some imprisoned god, there must be something significant behind its towering doors…
“It looks like a simple square grid-map for your table, right? Looks can be deceiving. The Mimic’s Grid is a versatile game surface that enables infinite world building through unique features and modular construction.”
Our jungle temple went so well that I decided to make a trio of such temples in the style of Pokemon starters; grass, fire and water. This is the “water” one, the Ice Temple.
Welcome to the master list for the 10 Encounters At Sea and 10 More Ocean Encounters lists. Following is an abbreviated list of all 20 encounters, which is a little more convenient for use at the table. Just click the items on the list to go to the expanded write-ups. Loose the mainsails and take […]
The party’s journey continues across the world’s oceans. They have faced monsters both above and below the surface, and even contended with enchanted weather. But they are not done yet, and further dangers await! Below you will find the expanded encounter descriptions for the second half of our Ocean Encounters d20 Chart. They should contain […]
Hello! Yes, I am still alive and well. I know that you haven’t heard much from me this month, but I have a flurry of maps to share with you over the next few days, starting with this frog-themed Jungle Temple.
Your party now sails the seas, whether as hired crew or captaining their own ship, and encounters await them! Maybe you’re preparing to use our Ocean Encounters d20 Chart, after inspiration to run Ghosts of Saltmarsh, or crafting your own campaign. To help you along, here are some expanded explanations for the encounters featured in […]
What began as some drafting for the Ocean Monster Tokens (more on that below) became this sea-themed asset pack. If you like a little clutter on your ocean waves, this is the pack for you!
Whether you’re gearing up for Ghosts of Saltmarsh or sailing different seas, I finally have a decent set of ocean textures for you! Whew, we can finally retire the Churning Sea map.
Heil og sæl, everyone! I wanted to experiment with my own assets and, having recently finished God of War, I decided to choose viking ships as my theme.
In this short and punchy guide I will show you, step by step, how to build your own ship map like the one below. I recorded the process (you will see snippets below) and it took me only eight minutes on my first attempt. And if I can do it, so can you!
I have been a world builder for as long as I can remember. I wrote stories as a kid, dreamt of creating monstrously huge video games alone as a teenager, and always, always drew. Nothing much came of it though, as none of these things quite clicked with me.
There is not much of a role-playing presence in my corner of Australia, but fate introduced me to the game during a trip to Canada in 2013. All of a sudden I had a way to bring these worlds to life with the skills I had, and overnight I became a fledgling game master and map artist.
A soaring, secluded structure that still stands stubborn and solemn, staring out into the silver southern seas.
Stretching out over a turbulent sea is this rain-washed precipice, the pivotal site of all those stories they tell in town…
This project really *blew up,* and took a few days longer than I thought. No matter, the resulting airships are done and ready to set sail in your Eberron, Spelljammer, or steampunk game.
Though you won’t find it on any maps, many a traveller has rested beneath the outspread arms of this nameless statue. Unfortunately, there are those that will take advantage of the peaceful atmosphere…
At the end of an icy stream looms an enormous skull of stone. Very few dare approach it, and those that do are changed…
Twenty new hero tokens just came to the 2-Minute Tokens Editor! That makes fifty heroes of all shapes and sizes so far, ready for a coat of paints and a whirl around your virtual table top.
By popular request, I have finally got to making some river assets! This pack contains fifty of them, with three tiling water textures and a collection of other watery assets.
Two maps and two ships ready for epic RPG session with old friends. Lots of time, glue & cardboards 😉 Thanks Ross!
A long time ago, someone erected these three large stones, and nobody has cared (or dared) to topple them yet. A certain feeling accompanies them, perhaps aided by the sea of fog that appears here on nearly every morning…
The Custom Token Editor just received its second content pack, featuring 20 new heroic tokens. They’re ready for recoloring right now, so click through and have fun!
Several seamless ground textures and a bunch of assets to lay roads with in your image editor of choice. Basic printable PDFs also included!
I wanted to kick the New Year off with something new. And yes, I’ve made a papercraft house before, but this new cottage holds a secret!
Here’s a nice, hot battle map to warm you up this holiday season! Welcome to the Volcanic Forge, the birth place of your world’s legendary MacGuffin.
Built on the back of last week’s Poacher’s Crest map we have our Town & City Tokens pack. Inside you will find 143 buildings, trees, wagons, and other assets!
Poacher’s Crest, a thriving trade town at the meeting of the King’s Road and the winding Lynham river. Known for its excellent apples, vibrantly dyed fabrics, smoked game meats, and the fine metalwork of its master whitesmith, Tylsit Burkham.
Hello again! I’m back from my vacation and have just finished packaging these icons for image editor and Wonderdraft use. You can find the download method at the bottom of this post. 🙂
Welcome to the lands of Fara Wei, or simply “Wei.” I’ve been meaning to draw this for a long time, as it just so happens to be the setting of my own 3+ year old campaign!
Hello everyone, the tokens are finally here to accompany our Cave Room Builder pack! Inside you will find 141 tokens of varying bio-luminescence and underdark-y-ness, from mundane rocks to plane-tearing crystals, your everyday mushroom to nirnroot-er, blue ferns.
Hi everyone! After many hours plugging away at it, the Buildings Pack is finally ready. Inside you will find a collection of floor plans, a bunch of compatible roofs (in red AND grey), and a couple of other pieces to customize them with.
Boo! Did I surprise you with another map so soon? So that you can have the whole estate before Halloween (and because I’m going away tomorrow) I’m here with the final piece of our spooky October project…
What lies beneath a haunted mansion? Why, a haunted wine cellar of course! This map serves as both an atmospheric base for last week’s mansion and as a battle map for its spooky basement.
As promised, this is the release of the Mansion Furniture Tokens, paired with a an extra-spooky, fully furnished Haunted Mansion!
The first piece to our spooky October project, the unfurnished Haunted Mansion, based on the 1890 residence of Henry R. Towne ESQ.
@smooth_critical did an amazing job constructing our Papercraft House, and I had to share it here. Very cool stuff!
An important strategic location on a dreary coastline. An altogether unappealing place to live, and home only to a skeleton crew of soldiers and maintenance workers.
A glowing cave map suitable for the Underdark or flavorful mountain pass. What lies in wait, in those glowing ferns and blind turns?
Somewhat dull, but endlessly useful! This map pairs well with our forest tokens and buildings; a solid base for an exciting custom map.
Over the last few weeks I have been working with Peter “Stryxin” Peko from Forgotten Adventures to create this fun portal-centric battle map duo!