Boo! Did I surprise you with another map so soon? So that you can have the whole estate before Halloween (and because I’m going away tomorrow) I’m here with the final piece of our spooky October project…
What lies beneath a haunted mansion? Why, a haunted wine cellar of course! This map serves as both an atmospheric base for last week’s mansion and as a battle map for its spooky basement.
As promised, this is the release of the Mansion Furniture Tokens, paired with a an extra-spooky, fully furnished Haunted Mansion!
The first piece to our spooky October project, the unfurnished Haunted Mansion, based on the 1890 residence of Henry R. Towne ESQ.
@smooth_critical did an amazing job constructing our Papercraft House, and I had to share it here. Very cool stuff!
An important strategic location on a dreary coastline. An altogether unappealing place to live, and home only to a skeleton crew of soldiers and maintenance workers.
A glowing cave map suitable for the Underdark or flavorful mountain pass. What lies in wait, in those glowing ferns and blind turns?
Somewhat dull, but endlessly useful! This map pairs well with our forest tokens and buildings; a solid base for an exciting custom map.
Over the last few weeks I have been working with Peter “Stryxin” Peko from Forgotten Adventures to create this fun portal-centric battle map duo!
Fun experiment, or the start of a new series? I would love to hear your opinion!
In the same vein as our recent Dungeon Room Builder, with this pack you can build your very own hand-drawn caverns!
A place visited frequently by nearly every party, no matter their level. You’ll have to come up with your own name though!
In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!
177 dungeon trap tokens, ready for your map editor or virtual table top!
Build your own hand-drawn dungeon with these 60 room pieces! Also, there’s a 22×16″ demo room thrown in. 😉
Welcome to this vibrant all-purpose cave lair, home to your countryside monster of choice!
Four tiling cave tunnel sections, the humble beginning to our future cave tile set!
Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!
Matthew Shaker reports that his brave home group were almost overcome by the goblins at this ramshackle settlement!
Dwarven prospectors have struck a mysterious cavern. What awaits back there, where the air glows and the rocks whisper?
An ancient ruin abandoned long ago to the frozen wastes, its purpose lost to time…
A rare healing herb grows on a rocky pillar at the base of this stream, but the way down is sure to be a test…
A long-dead behemoth has rotted away to bleached bone here, yet out of its open mouth still pools viscous blood…
A pristine beach and rolling dunes. Yet what might be hiding in the shrubbery, preparing an ambush?
These ancient treetops of Oakenspire are criss-crossed with limbs, bridges, and platforms, all begging for an epic battle amidst the clouds.
Woods awash with fog, the obvious place to find a lingering spirit, druid gathering, or similar encounter.
Fifty-one dungeon trap tokens, ready for your table top, in virtual and printable formats!
Where, long ago, some important precursor placed some important relic, which your party now needs…
The warm home of an upstanding citizen, with a 4×6″ grid ready for the chaos of battle.
An out of the way, waterfall-fed pool, a favorite place for weddings and occult summonings.
The stage in this famous plaza draws all sorts of performers, even on cold wintry nights such as this.
A modest hamlet that has sprung up to cater for the travellers who frequent this road.
A small “mini dungeon” containing all that a humble dwarf needs to live a happy life alone.
A small oasis in the midst of vast desert sands… But is it real, or a magical mirage?
Your roadside encounters will never look the same twice, with this collection of forest-themed tokens!
Two deliberately scarce map tiles for you to use as-is, or customized with the Forest Tokens pack!
Another dungeon tile, with some interesting elevation changes mixed in.
This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.
An ominous altar buried beneath a featureless hill. Who might have built it, and what is its purpose?
In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.