You were prepared for kobolds, but no one warned you of the harpies!
Accompanied by PrintableHeroe’s paper ghouls, this long forgotten crypt will not be easily plundered.
In collaboration with PrintableHeroes, I present to you this spider infested map & token pack!
A cemetery stands amidst the underbrush on the outskirts of town, a remnant from another age.
Just off the beaten path, this peaceful glade makes for a perfect campsite or random encounter!
Have your Acrobatics modifier at hand, because this bridge is a boss fight unto itself!
This cobbled street will bring some context to your collection of buildings, and makes for a spacious arena when the party runs into guards or drunks!
These bandits are truly masters of their craft. Nothing works like a an upturned wagon!
The perfect battle map for a classic “stumble upon a dark ritual in progress” encounter! (Fair maiden not included)
This cramped little building prints out on two pages, and you can even furnish it yourself!
A spacious, four-storey tower. The perfect bandit base or player character hub!
Here we find the obligatory boss chamber and all his alchmical toys.
This is my first shot at a campaign / world map, the exciting world invented by Adam of Sanspants Radio.
Here the cavern takes – quite literally – a dark turn, opening into a small, blood-spattered torture chamber.
This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.
Nestled in the hills between two dwarven strongholds, this outpost acts as a stepping stone for the dwarves unfortunate enough to be assigned topside patrols.
Filling the whole cavern complex with a droning roar, this icy waterfall begins in mystery and ends in mystery.
My first regional fantasy map, the wood-side town of Woodside. (I’m an artist, not a writer).
Where daring players might venture to find secret pathways and glowing treasure.
My first dive into both regional maps AND sci-fi maps!
Where a violet fungiwood guards the way to an ancient shrine.
The arcane smith, his forge, and storefront of magical trinkets.
Where tunnels intersect and algae grows next to a subterranean stream.
Add some flair to your adventure seed with a mer dancer and a curious inn.
Travelling deeper into the cavern, you find a curious collection of cages…
A ramshackle homestead built on the marshy shores of a lazy river.
The first map in my largest battle map set yet, the mouth of a great cavern.
Build just the wagon you need from the ground up with this parts pack.
Drawing grass from a top-down perspective takes a little thought to avoid a blank sheet of paper, or a time-consuming mess of hatches. This guide falls somewhere in the middle – a happy medium, if you will!
The perfect place to shipwreck or bury your treasures, the tiny Tropical Island.
Every flavor of timber-made tower in one convenient package!
How to fill your map with difficult terrain and annoy your players!
I’m getting back into the swing of my rescan project after a long hiatus, and here are this week’s maps.
A narrow road winds through dense fir woods. Moss and grass abound. Elves too, I’d bet.
The freshly fallen tree, and how to draw it in eleven minutes.
The town is still a ways off. Ride into the dark, or risk a night in the wild?
How to draw a lush top-down pine tree, step-by-step.
The first and simplest way I draw common trees, the cross section approach, as seen in the Jungle Stream.
Today I drew a mine’s entrance battle map, well and truly ready for goblin occupation!
A guide to the three ways I draw elevation on my battle maps; ridges, slopes and cliffs.