How to use the GIMP image editor to print precisely to scale. In particular, printing maps, assets, and tokens on a 1-inch grid.
This guide aims to explain how to get started with custom maps, assets, and tokens on a fresh install of the Foundry virtual tabletop.
A three-step beginner’s guide to importing custom asset packs into Dungeondraft using the hand-drawn “dungeondraft_pack” files I provide.
The first step in the arena-centric adventure. Learn Greybanner’s secret history, create your party, and give them an exciting introduction to the town!
How to import our hand-drawn battle maps, assets, character tokens, and other art into Roll20. Designed for those new to the Roll20 virtual tabletop.
Mountains, rocky plains, and a blighted forest surround Greybanner. What dangers and adventures might your players find as they explore?
Hundreds flock to Greybanner in preparation for the Grand Tournament. Once open streets are quickly populated by stalls and carts, and merchants’ voices begin to fill the air. The outskirts of town see camps and caravans arrive. Hopeful warriors share glances of anticipation as they size up their competition. The residents of the town move […]
A guide to the town of Greybanner, its history, and council. Who will your party befriend, and who will become their enemy?
Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia […]
First, Ben’s multi-part, custom-lit dungeon made using many of our 2-Minute map assets. Second, his guide on how you can achieve such lighting effects yourself!
My Beginners Guide to Photoshop – specifically in using it to create custom battle maps with my 2-Minute Tabletop assets. Follow along!
Everything you could need to know for running kobolds in and out of combat. Dig some tunnels, rig some traps, and then throw your party in the deep end.
An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the […]
Somewhere below the adventurer’s foot, a breaking crunch is heard. Crouching down to brush some mossy soil aside reveals a skull, bleached white and weaved with vines. It is, or was, human. Marks are etched into the surface, likely from multiple scavenger beasts taking advantage of a free meal. What originally killed the man, they […]
Night descends, enveloping the small town in creeping shadows. The party looks out from the safety of their inn room. They know the kinds of monsters that lurk in the dark and the many ways to face them, and the time for that will come. Before they can destroy the horrors, they must first research, […]
Most tabletop adventures begin in a humble town in the countryside. But how do you design a town? We break down the process in this detailed guide.
In this short and punchy guide I will show you, step by step, how to build your own ship map like the one below. I recorded the process (you will see snippets below) and it took me only eight minutes on my first attempt. And if I can do it, so can you!
In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!
Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!
This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.
In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.
Here you can watch me paint and tweak the Roadside Rise & Wilderness battle map tiles, a time-consuming process sped up 1000-3000x for your viewing pleasure!
In this video I hand draw two tiles for my new Roadside series, a series of battle maps for random encounters on the road.
Coloring the Snowy Summit battle map in Photoshop, at a zippy 25-50x speed.
Drawing my latest map, the Snowy Summit, at 10x speed!
Watch this icy cave map come together in 10 minutes, sped up 4-15 times!
My work process sped up to 400-1000% as I draw the Crystal Hill.
I’m rebooting my YouTube channel with this simple “Let’s Build” time lapse of my Harvest Horror paper figurines. This video’s main purpose was to test out my new filming setup, so please excuse its simplicity!
This video guide explains how to use my Castle Walls Tileset to build your own custom castle in Roll20.
In this video I explain the foundational discipline of “flatting” and my personal method. It is an excellent practice that makes layer manipulation and color tweaking very simple in all stages of your coloring process.
Jake thought up and funded much of the modular buildings set, and kindly sent me this write up of his city-in-progress. He’s got a lot of great tips and an excellent concept, and I’m itching to see the finished product!
In all my recent adventures on reddit, I have found myself needing a concise printing guide not only to explain how it’s done, but to show off the customization options.
Today’s battle map is The Blacksmith, a modular two-story building with an exterior workspace, interior shop, living area, and roofing. There’s even space for a basement!
I’ve long wanted to show off some of my 2.5-D stuff, and today I set the time aside that I needed to record the construction process.
I wanted to make a video demonstrating the new PDF map customization system, which quickly turned into a kind of start-to-finish guide. Basically, I show you how to download a map, customize and print it (or upload it to Roll20).