The Alchemist is a new basement / shop / living area combo to add to your ever-growing collection of modular buildings.
Today I tried out something a little different. Not only by drawing a tree which, as anyone who has dabbled in art can tell you, is a trial by itself, I shifted the perspective quite drastically.
I have quite a backlog of videos I want to produce, and this is the first. The over-the-shoulder-cam of The Blacksmith.
In all my recent adventures on reddit, I have found myself needing a concise printing guide not only to explain how it’s done, but to show off the customization options.
[page_section image=’http://2minutetabletop.com/wp-content/uploads/2015/10/Delightful-Dwelling.jpg’ textstyle=’light’ position=’top’ padding_top=’on’ padding_bottom=’on’][blank_space height=’22em’][/page_section]Another modular building, further increasing the possible combinations with the existing set pieces!
[page_section image=’http://2minutetabletop.com/wp-content/uploads/2015/10/FeaturedImage.jpg’ textstyle=’light’ position=’top’ padding_top=’on’ padding_bottom=’on’][blank_space height=’3em’][/page_section]The second in the Modular Building series, the Rustic Residence. It is compatible with the Humble Home, Blacksmith and all future buildings from the series.
Today’s battle map is The Blacksmith, a modular two story building with an exterior workspace, interior shop, living area and roofing. There’s even space for a basement!
Here is a quick demonstration on Roll20, showing the different layers in action:
This is the first set piece in my new series, which will be a collection of modular buildings with several compatible roof, basement, interior and exterior options, meaning you can construct a huge number of unique buildings from just a few pieces!
You can look forward to seeing an alchemist, general goods store, and plenty of housing options in the weeks to come.
The Blacksmith battle map is available for just a dollar.
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The new episode of The Walking Dead inspired this one. Feel free to fill it with anything you want though, not just zombies!
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In fact, I only called it “abandoned” for fun. You can slap a set piece building in the parking lot and have it functioning perfectly. Likewise, the ominous glow at the cave mouth could be raging hellfire, or merely a particularly enthusiastic lanturn! Go wild, or not.
You can download the Abandoned Quarry battle map completely FREE.
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Today I finish up the three-part Dragon’s Lair battle map set. Watch the shoulder-cam of the drawing, and the screencap of the painting (minus some corrupted footage, sadly). Enjoy!
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For the first time on 2-Minute Table Top, a multi-part battle map.
Dragon’s just can’t resist dwarvish architecture, and this bridge is no exception. The red dragon has really made it its own, carving in its signature crumbling gouges and jagged claw marks.
Today I began the first map in my Dragon’s Lair project, the Dragon’s Lair Bridge battle map.
The bridge spans a great lava pool and leads to the red dragon’s volcanic lair. All in all, the lair will span three maps that fit together to draw a volcanic island containing the once-dwarven lair of a red dragon.
You can download the Dragon’s Lair Bridge here.
Marshes come in so many color schemes that I just couldn’t decide… So I defaulted to the autumnal palette, since that is the current season in the campaign I run. We’ll see if I even get to use it!
Today’s FREE map is the Brackish Marsh.
This map went through a great many color changes, and I may yet upload an alternate, greener version. That said, I like the autumn feel of this one, which is convenient in that the campaign I run is currently in autumn!
You can download the Brackish Marsh here.
A few weeks ago, Reynold the paladin and his comrades Walter and Victor found themselves in a sprawling grimdark cityscape with no friends and many enemies.
Luckily, Reynold is a paladin of the Silver Lady, and knew of a small temple in the area built long ago, even before the land was covered in cobble and haze. Navigating the web of cramped streets, they found their way to the tiny relic, now decrepit and tended to by an equally decrepit caretaker.
Checkpoint is perhaps my new favorite battle map.
I knew I wanted to make a multi-layered structure, but it was too simple to make a cut out set piece, so how should I portray elevation? I decided to try long shadows cast by a rising/setting sun, and I am overjoyed with the results. As well as communicating the height of the wall, it adds a whole new convincing element to the scene.