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The central chamber connecting the various twisting tunnels of the Living Depths.

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With this final piece, Rootyful‘s glorious (gory-ous?), hand-drawn dungeon is now complete!

Part 3 alone is 64×39 and, with some clever overlapping, connects Part 1 and 2 into a single 64×88 tunnel system:

(This is gonna take a few sessions to clear!)

You can construct these yourself using my visual guide above, play them piece-by-piece, or split them up into two distinct dungeons. This system of connecting pieces offers a bit more flexibility than my usual method of connecting multi-part maps perfectly along their edges.

So, how will you run the crossing of this underground lake? What manner of machinery can be found on its shores? What creatures call the Living Depths home? We hope you’ll brainstorm with us in the comments! 🙂

Download the Living Depths Dungeon Map

Make sure you grab all 3 parts listed below! We will deliver the download links to your email address.

Find out more about the Living Depths Part 1 & 2 here: Living Depths Pt.1 | Living Depths Pt.2

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We put out new content like this almost every week! If you’d like to keep up, here are all the ways that you can do it, be it on social media or with our email newsletter:

We can offer this base pack for free thanks to our generous Patreon supporters

For exclusive map variants and even the PSD files, consider joining the amazing community that makes these maps possible:

About the author

Ross McConnell

DM, aspiring artist, and founder of 2-Minute Tabletop! I love drawing, writing, and worldbuilding, and this is the website where all of it comes together.

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