By popular request, I have finally got to making some river assets! This pack contains fifty of them, with three tiling water textures and a collection of other watery assets.
A long time ago, someone erected these three large stones, and nobody has cared (or dared) to topple them yet. A certain feeling accompanies them, perhaps aided by the sea of fog that appears here on nearly every morning…
The Custom Token Editor just received its second content pack, featuring 20 new heroic tokens. They’re ready for recoloring right now, so click through and have fun!
Built on the back of last week’s Poacher’s Crest map we have our Town & City Tokens pack. Inside you will find 143 buildings, trees, wagons, and other assets!
Poacher’s Crest, a thriving trade town at the meeting of the King’s Road and the winding Lynham river. Known for its excellent apples, vibrantly dyed fabrics, smoked game meats, and the fine metalwork of its master whitesmith, Tylsit Burkham.
Hello again! I’m back from my vacation and have just finished packaging these icons for image editor and Wonderdraft use. You can find the download method at the bottom of this post. 🙂
Welcome to the lands of Fara Wei, or simply “Wei.” I’ve been meaning to draw this world map for a long time, as it just so happens to be the setting of my own 3+ year old campaign!
Hello everyone, the tokens are finally here to accompany our Cave Room Builder pack! Inside you will find 141 tokens of varying bio-luminescence and underdark-y-ness, from mundane rocks to plane-tearing crystals, your everyday mushroom to nirnroot-er, blue ferns.
Hi everyone! After many hours plugging away at it, the Buildings Pack is finally ready. Inside you will find a collection of floor plans, a bunch of compatible roofs (in red AND grey), and a couple of other pieces to customize them with.
Boo! Did I surprise you with another map so soon? So that you can have the whole estate before Halloween (and because I’m going away tomorrow) I’m here with the final piece of our spooky October project…
What lies beneath a haunted mansion? Why, a haunted wine cellar of course! This map serves as both an atmospheric base for last week’s mansion and as a battle map for its spooky basement.