The cacophonous engine of a charging steam train. Perfect for a Wild West campaign, or an ingenious dwarven invention. Free, printable, and VTT-friendly!
A dedicated base map for the Square Keep, complete with basement and an optional secret tunnel.
At the center of the Banahogg is a single, larger ritual site. Monoliths hold the few prisoners still alive, waiting their turn to join the other sacrifices. A Green Hag stands over the altar, conducting the ceremony with an ancient speech. Her sisters lurk unseen. The intruding adventurers have little time until the hags succeed.
The Banahogg is a dangerous and horrific place. A necrotic curse hangs in the air and hags have filled the land with monstrous, artificial creations. Somewhere in the center, the coven is preparing their final ritual. The party must stop them, but what terrors will they have to encounter on the way? As the second
A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.
A shanty town lies on the edge of the Banahogg swamp, an ancient and profane land. The village of Myrrholm is not fond of or accustomed to visitors, but it now requires help. A curse has spread from the Banahogg, causing people to fall ill and silent. At night, they are lured away in their
A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.
A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.
I’ve really been in an asset making mood this last week! Right after the Bandit Camp Assets I jumped into this one, since I just didn’t think one pack of city assets was enough. This one is a little different though. First of all, it will soon be available for customization in the Token Editor.
All residents and workers have evacuated from Lord Billory’s manor. They flee from the ghosts inside, terrified of the voices and sounds in the night. The party is the most recent group hired to exorcise the threat, entering carefully with only stories and hearsay to guide them. Sounds shift in the floors above, objects seem
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