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Good morning, and welcome to a new month! I hope that this post reaches you in good cheer, good health, and that you’re weathering 2020 well. 🙂

November has been a blast. At the start of the month I treated myself to some new art supplies and upgraded my pens and paper (and even added some watercolor to my repertoire) and it has made drawing all the more fun. The maps and assets flowed especially easily, and I’m eager now to keep on drawing as soon as I’m done typing!

Krampus-Encounter-Assets-Sleigh-preview-Alt

We spent last month laying the groundwork for a Christmas-themed collaboration between Troy, the Token Team, and myself. Well, Christmas with a desert spin, anyway! Troy and I dwell in Australia and celebrate Christmas each year in the heat of summer, and we want to share that experience with you with a strange tale involving Krampus and a vast desert… We will be elaborating more on Thursday. 😉

Our new and improved Token Editor is also progressing nicely! Not only did David and Austin inject 152 new tokens into it last month, but Reuben has created a new, solid foundation of code on which we’re going to build a whole list of features such as color palettes, weapon and accessory addons, and more. You can follow our progress more closely on Patreon, otherwise it won’t be long until we launch it here too. 🙂

Desert-Oasis-Town-Map-Featured-image-banner

So what will I be working on this December? Seeing as my contribution to the Christmas project is done, I’m going to spend my time getting back to the basics. I’ve realized that my art style has evolved a lot in the years I’ve spent working on the 2-Minute Tabletop library and, frankly, it’s time some of those old assets get a remaster!

As usual, I want to balance basic and bizarre, so I’ll be releasing equal parts of useful-to-everyone and probably-a-one-shot material, much like the Desert Map Assets are useful to most campaign settings whereas the Krampus Encounter Assets demand some more creative worldbuilding. 

Desert Map Assets - Banner preview - Alt

Are there any themes you would like me to revisit in particular? Right now I’m drawn towards forests, camps, caravans, and ruins, but am yet to fully decide. Let me know what’s on your mind below and I’ll add it to my ponder-list!

And before I go, I want to thank you sincerely for your support, and for helping myself and this small team to keep doing what we love. I’m truly excited to get out of bed every day to make something new, and it wouldn’t be possible without your help here and on Patreon. Thank you. 🙂

What’s Next

That’s all for this update, but you can find some of our other recent articles below. Have fun!

About the author

Ross McConnell

DM, aspiring artist, and founder of 2-Minute Tabletop! I love drawing, writing, and worldbuilding, and this is the website where all of it comes together.

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  1. I am currently running a desert campaign on Roll20 so your assets have really hit the spot, such as the desert tomb and temple exterior, and I am looking forward to a sandy December!

    Some things that would be useful:

    * Various locations in a desert city, such as a bazaar with stalls, tents, carts, etc.; palace wall/garden/interior; close-set houses with jumpable rooftops
    * Plain-ish desert terrain with usual features such as: track/trail; paved road (sand-blown); low and sparse ground cover; rock formations; salt flat; dry lake bed; arroyo canyon. Not every map has to have a water feature or dragon skull!
    * Ruined statue of Ozymandias, king of kings
    * Assets: ancient monuments and boundary stones; camel skeleton; tents

  2. Maybe this has nothing to do with it, but when talking about recommendations, it would be great to see steampunk-style assets, you know machinery pipes or even steampunk golems, also from what I have seen, the only steampunk-type assets you have made are those of the flying ships and the locomotive, it would be cool to see something more like terrain assets. It is also a very popular style / setting.

    By the way I’m a big fan of your work.

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Published: December 1, 2020
Tagged: blog, news, update

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