Checkpoint is perhaps my new favorite battle map.

I knew I wanted to make a multi-layered structure, but it was too simple to make a cut out set piece, so how should I portray elevation? I decided to try long shadows cast by a rising/setting sun, and I am overjoyed with the results. As well as communicating the height of the wall, it adds a whole new convincing element to the scene.

Now when I go for my evening walk I can’t help but stop and stare at street lamps and such. Shadows ain’t easy, and real life is an excellent teacher!

Irritatingly, my screen capture was corrupted, so I have no video to share. Despite this, I have other plans for tomorrow’s video, so the schedule is intact! Still, grrr.

Checkpoint is now available!

If you have any questions, encounter ideas or stories, leave a comment! I’d love to hear them.