Greybanner, Part 1: The History and People

A guide to the town of Greybanner, its history, and council. Who will your party befriend, and who will become their enemy?

Greybanner, Part 1: The History and People

How to Run a Cave Adventure

Our cave encounters are done but we’re not in the clear yet! Running the connective moments and making full use of the environment is just as important for a cave adventure as the encounters themselves. Every terrain is unique and should have its own challenges and atmosphere. Caves, in particular, allow us to inject claustrophobia

How to Run a Cave Adventure

How Ben Adds Light and Shadow to His Dungeons

First, Ben’s multi-part, custom-lit dungeon made using many of our 2-Minute map assets. Second, his guide on how you can achieve such lighting effects yourself!

How Ben Adds Light and Shadow to His Dungeons

How To Make a Custom Dungeon Map with Photoshop

My Beginners Guide to Photoshop – specifically in using it to create custom battle maps with my 2-Minute Tabletop assets. Follow along!

How To Make a Custom Dungeon Map with Photoshop

How to Run Kobolds

Everything you could need to know for running kobolds in and out of combat. Dig some tunnels, rig some traps, and then throw your party in the deep end.

How to Run Kobolds

How to Run Goblins

An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the

How to Run Goblins

How to Run a Jungle Adventure

Somewhere below the adventurer’s foot, a breaking crunch is heard. Crouching down to brush some mossy soil aside reveals a skull, bleached white and weaved with vines. It is, or was, human. Marks are etched into the surface, likely from multiple scavenger beasts taking advantage of a free meal. What originally killed the man, they

How to Run a Jungle Adventure

How to Run a Horror Adventure

Night descends, enveloping the small town in creeping shadows. The party looks out from the safety of their inn room. They know the kinds of monsters that lurk in the dark and the many ways to face them, and the time for that will come. Before they can destroy the horrors, they must first research,

How to Run a Horror Adventure

How To Design a Town

Most tabletop adventures begin in a humble town in the countryside. But how do you design a town? We break down the process in this detailed guide.

How To Design a Town

How To Build Your Own Ship Map

In this short and punchy guide I will show you, step by step, how to build your own ship map like the one below. I recorded the process (you will see snippets below) and it took me only eight minutes on my first attempt. And if I can do it, so can you!

How To Build Your Own Ship Map

Let’s Draw a Forest

In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!

Let’s Draw a Forest

Let’s Draw Caves

Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!

Let’s Draw Caves

Speed Drawing the Roadside Camp & Clearcut map tiles (Pt.2)

This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.

Speed Drawing the Roadside Camp & Clearcut map tiles (Pt.2)

Speed Drawing the Roadside Camp & Clearcut map tiles (Pt.1)

In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.

Speed Drawing the Roadside Camp & Clearcut map tiles (Pt.1)

Speed Drawing some Roadside map tiles (Pt.2)

Here you can watch me paint and tweak the Roadside Rise & Wilderness battle map tiles, a time-consuming process sped up 1000-3000x for your viewing pleasure!

Speed Drawing some Roadside map tiles (Pt.2)