These bandits are truly masters of their craft. Nothing works like a an upturned wagon!

Ross McConnell

The perfect battle map for a classic “stumble upon a dark ritual in progress” encounter! (Fair maiden not included)

Ross McConnell

This cramped little building prints out on two pages, and you can even furnish it yourself!

Ross McConnell

A spacious, four-storey tower. The perfect bandit base or player character hub!

Ross McConnell

Here we find the obligatory boss chamber and all his alchmical toys.

Ross McConnell

This is my first shot at a campaign / world map, the exciting world invented by Adam of Sanspants Radio.

Ross McConnell

Here the cavern takes – quite literally – a dark turn, opening into a small, blood-spattered torture chamber.

Ross McConnell

This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.

Ross McConnell

Nestled in the hills between two dwarven strongholds, this outpost acts as a stepping stone for the dwarves unfortunate enough to be assigned topside patrols.

Ross McConnell

Filling the whole cavern complex with a droning roar, this icy waterfall begins in mystery and ends in mystery.

Ross McConnell