In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!
Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!
This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.
In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.
Here you can watch me paint and tweak the Roadside Rise & Wilderness battle map tiles, a time-consuming process sped up 1000-3000x for your viewing pleasure!
In this video I hand draw two tiles for my new Roadside series, a series of battle maps for random encounters on the road.
Coloring the Snowy Summit battle map in Photoshop, at a zippy 25-50x speed.
Drawing my latest map, the Snowy Summit, at 10x speed!
Watch this icy cave map come together in 10 minutes, sped up 4-15 times!
My work process sped up to 400-1000% as I draw the Crystal Hill.
I’m rebooting my YouTube channel with this simple “Let’s Build” time lapse of my Harvest Horror paper figurines. This video’s main purpose was to test out my new filming setup, so please excuse its simplicity!
This video guide explains how to use my Castle Walls Tileset to build your own custom castle in Roll20.
In this video I explain the foundational discipline of “flatting” and my personal method. It is an excellent practice that makes layer manipulation and color tweaking very simple in all stages of your coloring process.
This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.
Drawing grass from a top-down perspective takes a little thought to avoid a blank sheet of paper, or a time-consuming mess of hatches. This guide falls somewhere in the middle – a happy medium, if you will!
How to fill your map with difficult terrain and annoy your players!
The freshly fallen tree, and how to draw it in eleven minutes.
How to draw a lush top-down pine tree, step-by-step.
The first and simplest way I draw common trees, the cross section approach, as seen in the Jungle Stream.
A guide to the three ways I draw elevation on my battle maps; ridges, slopes and cliffs.
Welcome to the first episode of my new project! These “How To Draw” videos are made for Dungeon Masters or mapping enthusiasts who are curious about my method.
Soothe your ears and eyes to the speed painting of the Little Library set to some excellent music.
Watch the time lapsed inking of the Little Library sketch while listening to me ramble about maps and future videos.
I have quite a backlog of videos I want to produce, and this is the first. The over-the-shoulder-cam of The Blacksmith.
Today I finish up the three-part Dragon’s Lair battle map set. Watch the shoulder-cam of the drawing, and the screencap of the painting (minus some corrupted footage, sadly). Enjoy!
Dragon’s just can’t resist dwarvish architecture, and this bridge is no exception. The red dragon has really made it its own, carving in its signature crumbling gouges and jagged claw marks.
Marshes come in so many color schemes that I just couldn’t decide… So I defaulted to the autumnal palette, since that is the current season in the campaign I run. We’ll see if I even get to use it!
This one shows the 2.5 hour painting of the Hallowed Hall battle map, condensed into a short and sweet 5-ish minutes. Later this week, I want to print (in color this time!) and assemble this map on video, as I did the Humble Home. It was a lot of fun and very well received last time, so I am eager to do it with a more interesting map.
I’ve long wanted to show off some of my 2.5-D stuff, and today I set the time aside that I needed to record the construction process.
I wanted to make a video demonstrating the new PDF map customization system, which quickly turned into a kind of start-to-finish guide. Basically, I show you how to download a map, customize and print it (or upload it to Roll20).