An overgrown dungeon with central hall, three branching tunnels, and a final room – a familiar recipe to my fellow Zelda fans!
traps
traps
A distant skittering echoes through the cave. Small, clawed footsteps guide the travelers as they move deeper, huddled in the temperamental light of a single torch. The creatures they were pursuing were encouragingly small and nonthreatening. Their confidence dropped like stones in their stomachs when the skittering turned to chuckles. The snap of a breaking