The Undermarket by Alexander Kube

A one-stop-shop for all items creepy, fleshy and stolen. Enter the backalley undermarket for all your illicit shopping needs, if you dare!

The Undermarket by Alexander Kube

The Ghost of Gesner

Solve the spooky mystery of the spectral speedster that haunts a small country town. A thrilling rural mystery with a paranormal twist!

The Ghost of Gesner

The Haunted Mansion Map by Windsock

Windsock’s custom rendition of the Argynvostholt from Curse of Strahd, built with 2MT assets and a wagon-load of skill – yours to download!

The Haunted Mansion Map by Windsock

Tides Will Tell, Part 2: The Drowned Attack – Seaside Ghosts Encounter for D&D 5e

Echoes of the damned rise from the briny abyss as doomed sailors claw their way to shore. Can your players hold back the tide of the drowned?

Tides Will Tell, Part 2: The Drowned Attack – Seaside Ghosts Encounter for D&D 5e

Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e

In this thrilling conclusion, the party finally confronts Heinrich Malletum and his faithful Deathtouched cultists in their catacomb hideout!

Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e

Curse and Scream – Cursed Undead Encounter for D&D 5e

Banshee’s Bridge howls with shadowed screams, heralding a unit of powerful undead soldiers: the Curseguard.

Curse and Scream – Cursed Undead Encounter for D&D 5e

In Walls That Talk, Part 4 – Conclusion

The fateful conclusion of the adventure in MacHale Manor. Will the party overcome Gabrien’s lies, and where will it take them next?

In Walls That Talk, Part 4 – Conclusion

In Walls That Talk, Part 3 – The Second Floor

The third part in the adventure through the haunted MacHale Manor. Can the party find all the clues and uncover the truth?

In Walls That Talk, Part 3 – The Second Floor

In Walls That Talk, Part 2 – Entering the Manor

The party enters a manor said to be haunted, yet nothing happens. What awaits them in the house and what might they find in its many rooms?

In Walls That Talk, Part 2 – Entering the Manor