The most potent defense of its period, the Castle Keep map.
Containing important people, precious artifacts, or both, this keep is understandably well-defended. The middle floor layer can be duplicated to build any number of floors, and the wall tiles contained in the ZIP can be used to customize them as you please. Couple it with our other Castle tilesets and you can create your own D&D keep map from the ground up!
For now it’s an unfurnished husk, but that will change when I complete my next project: a castle-themed furniture pack…
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, thanks to our generous supporters. If you would like to use this map commercially, please contact me 🙂
This keep map is FREE to use thanks to:
Owen Eli Cook, Matthew Southall, Patrick O’Hagan, Michael Scartaccini, Michael Pace, Simon Lawes, Bernard Howell, Andreas Pagitz, Sam Wise, Nicholas O’Sullivan, Joe Needles @Hi_Average_Joe, Mark, Dantemagnum, Jelle, Jackobi Forsyth, Brian Barron, DawnforgedCast @DawnforgedCast, Trung Duong @untrung, Michael Reading, David Parks, Jeff Sorensen @DelugeIA, D. Hunt @CanjeStudios, D&D Adventure League North OC, Steven Van Cauteren, PrintableHeroes @PrintableHeroes, Charles Harris, Ryan Littlefield, charliefewsmith, Gilwainmok, Bruno Jutras, Cansin Akcasoy, Ingjald Pilskog, James Ball, Stephanie Novak, Joshua Renz, Austin Auclair, Adam Henderson, Shards The Game, Taber, Glenn, Juan Pablo, superducky, Rickard Thernlund, Alex Swanson, Tristan, Sean Connelly, Matthew Kammes, FableButt @FableButt, eddy zrout, Riley Grycewicz, matt holmberg, Rhea, Stephen Lennon, Violet, Jack Rayner, Sara King, Layab547, Håkon Eirik Grønlien, Randy Oest @amazingrando, Malcolm Ross, Richard StDenis, Moritz Fornoff, Maurice A Trejo Jr, Erin O’Neall, Julien Therrien, and all my other wonderful Patrons!
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Castle KeepPWYW: $1 or FREE $1.00
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Square KeepPWYW: $1 or FREE $1.00
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Product on saleThe Everything PackOriginal price was: $366.00.$70.00Current price is: $70.00.
Love your work, just a suggestion.
The windows (shutters, arrow loops) should cover the entrance, just like the gatehouse you drew. Twist your windows 45 degrees.
Ground floors had no windows an attacker could climb through. I’m the sort of DM who prepare murdering my adventures in detail, just like a strong point’s true purpose.