Draycott Village and its Were-ProblemWhispers of rabid bucktoothed beasts rampaging through the forest have reached Draycott Village, but these are surely just rumors, right…? Draycott Village and its Were-Problem
Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5eIn this thrilling conclusion, the party finally confronts Heinrich Malletum and his faithful Deathtouched cultists in their catacomb hideout! Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e
Gallows’ Rot, Part 2: The Sheriff and the Cult – Desert Cultist Encounter for D&D 5eA haunted former sheriff stalks the desert, seeking justice for the necrotic cultists that plague nearby townships. But can they do it alone? Gallows’ Rot, Part 2: The Sheriff and the Cult – Desert Cultist Encounter for D&D 5e
Gallows’ Rot, Part 1: The Next Noon Saloon – Wild West LocationA wild west town has been rocked by a series of murders! Town leaders gather at the Next Noon Saloon to figure it out… Gallows’ Rot, Part 1: The Next Noon Saloon – Wild West Location
Fireblood and Silver, Part 2 – The Mountains’ FeetTo reach the Reaver tunnels, the party must first pass through the dangerous quarry and mining tunnels, and maybe even face a hill giant. Fireblood and Silver, Part 2 – The Mountains’ Feet
Fireblood and Silver, Part 1 – The Silvercrown MinesThe third Greybanner story takes the party to the Silvercrown Mines, where the foreman, supervisor, and adventure await them. Fireblood and Silver, Part 1 – The Silvercrown Mines
In Walls That Talk, Part 4 – ConclusionThe fateful conclusion of the adventure in MacHale Manor. Will the party overcome Gabrien’s lies, and where will it take them next? In Walls That Talk, Part 4 – Conclusion