The third part in the adventure through the haunted MacHale Manor. Can the party find all the clues and uncover the truth?
The party enters a manor said to be haunted, yet nothing happens. What awaits them in the house and what might they find in its many rooms?
How to run a medieval tournament, including battle maps, character tokens, and a fantasy adventure revolving around regular bouts in an arena.
A new adventure takes the party north of Greybanner to the storied MacHale Estate. But what will they find and are the rumors of ghosts true?
A hive of blighted ettercaps awaits in the crypt. Can the party survive the blighted monsters, steal their eggs, and make it back to town?
The party must brave the Bramblejade and reach Verdantguard tower. But are they ready for the dangers and secrets that await within?
A champion has fallen and the party must find a cure from the forest’s blighted beasts. Can they survive their first true adventure?
The full rules and calendar to run the Greybanner Arena Grand Tournament, as well as a roster of 37 custom-made fighters for players to face.
Spectate fights, bet on who will win, or fight increasingly powerful monsters in the Greybanner Arena. There’s something for every player.
The first step in the arena-centric adventure. Learn Greybanner’s secret history, create your party, and give them an exciting introduction to the town!
Mountains, rocky plains, and a blighted forest surround Greybanner. What dangers and adventures might your players find as they explore?