Spiders, plants, leeches, and undead all await your players. Our first 10 jungle encounters are perfect for learning how to challenge and engage your party.
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encounter
Adventurers make their way into the deserts every few months, covered in armor and hefting weapons along with them. They prepare and study and strategize for the monsters they might face. But few understand the true danger. The beasts and bandits, for all their wrath, pale in comparison to the land they inhabit. Vicious heat
Dry lips. Red, burning skin. Eyes straining against the waves of blinding heat. The desert drains the strength of those courageous or foolish enough to cross it. Even without the monsters they had faced, the adventurers would still be struggling for survival. The sands stretch on before them, dunes forming the horizon. How much further
The sands burn like fire, whipped up by swirling winds. Each day, the dunes shift and change into what could be mistaken for a new landscape. This place, these deserts, seem to possess a hunger for those that brave their blistering fields. One must survive both the heat of the sun and the dangers that
Night descends, enveloping the small town in creeping shadows. The party looks out from the safety of their inn room. They know the kinds of monsters that lurk in the dark and the many ways to face them, and the time for that will come. Before they can destroy the horrors, they must first research,
Snowy tundras weave between mountains and forests, blanketing the landscape in a petrifying cold. Many creatures and obstacles litter the area. Adventurers must be ready for what might find them, as well as the dangers of the snow itself. The cold creeps through clothing and camps, aching bones and draining energy. Even outside of encounters,
The party climbs aboard and takes to their posts. Sails lower, the ship lurches against the waves, and the horizon soon swallows the last glimpses of land. An ocean adventure awaits. Many dangers and disturbances await them, but their travel is not a series of progressive events. Many of their days are quiet and uneventful,
Snowy tundras stretch on in blanketing white. Mountains and valleys are masked by snow and ice, burying what once was. All manner of secrets might lie below the frost. But for the party to discover them, they must first survive the dangers in the cold. The third in our series of d20 Encounter Charts, we
At the center of the Banahogg is a single, larger ritual site. Monoliths hold the few prisoners still alive, waiting their turn to join the other sacrifices. A Green Hag stands over the altar, conducting the ceremony with an ancient speech. Her sisters lurk unseen. The intruding adventurers have little time until the hags succeed.
The Banahogg is a dangerous and horrific place. A necrotic curse hangs in the air and hags have filled the land with monstrous, artificial creations. Somewhere in the center, the coven is preparing their final ritual. The party must stop them, but what terrors will they have to encounter on the way? As the second