This is a 30x time-lapse of my painting process for my latest two map tiles, the Roadside Camp & Clearcut.
In this time-lapse I draw two more Roadside tiles, the Camp and the Clearcut, sped up to 10x speed.
Here you can watch me paint and tweak the Roadside Rise & Wilderness battle map tiles, a time-consuming process sped up 1000-3000x for your viewing pleasure!
In this video I hand draw two tiles for my new Roadside series, a series of battle maps for random encounters on the road.
Coloring the Snowy Summit battle map in Photoshop, at a zippy 25-50x speed.
Drawing my latest map, the Snowy Summit, at 10x speed!
Watch this icy cave map come together in 10 minutes, sped up 4-15 times!
My work process sped up to 400-1000% as I draw the Crystal Hill.
This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.
Drawing grass from a top-down perspective takes a little thought to avoid a blank sheet of paper, or a time-consuming mess of hatches. This guide falls somewhere in the middle – a happy medium, if you will!
How to fill your map with difficult terrain and annoy your players!