In part 2 of the Scalecrown saga, Garm delves into society beyond the city gates. Uncover the hidden treasures of the outlying realms!
An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the
Trees and shrubs surround the party as they travel, imprisoning them in forest walls. The odd chirp or rustling sees the travelers pivoting to respond, their weapons drawn. But, despite their anxiety, nothing attacks. They travel on, slowly growing comfortable with the nearby movement. Darkening skies force them to make camp in a clearing, setting
The ruins of an outpost sit abandoned on a hill. They might be an ideal place for travelers and caravans to rest for a night, but stories of ghosts and supernatural fog grow more common by the day. The party now finds themselves at these ruins, and the midnight moon brings with it a blanket