The third part in the adventure through the haunted MacHale Manor. Can the party find all the clues and uncover the truth?
The party enters a manor said to be haunted, yet nothing happens. What awaits them in the house and what might they find in its many rooms?
How to run a medieval tournament, including battle maps, character tokens, and a fantasy adventure revolving around regular bouts in an arena.
A new adventure takes the party north of Greybanner to the storied MacHale Estate. But what will they find and are the rumors of ghosts true?
A hive of blighted ettercaps awaits in the crypt. Can the party survive the blighted monsters, steal their eggs, and make it back to town?
The party must brave the Bramblejade and reach Verdantguard tower. But are they ready for the dangers and secrets that await within?
The first step in the arena-centric adventure. Learn Greybanner’s secret history, create your party, and give them an exciting introduction to the town!
Mountains, rocky plains, and a blighted forest surround Greybanner. What dangers and adventures might your players find as they explore?
Hundreds flock to Greybanner in preparation for the Grand Tournament. Once open streets are quickly populated by stalls and carts, and merchants’ voices begin to fill the air. The outskirts of town see camps and caravans arrive. Hopeful warriors share glances of anticipation as they size up their competition. The residents of the town move
A guide to the town of Greybanner, its history, and council. Who will your party befriend, and who will become their enemy?
A fantasy island map, in a paint-and-parchment cartographical style, ready to be dropped into the oceans of your campaign. Printable and digital downloads.