World Map Hex Tiles

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World Map Hex Tiles

Fireblood and Silver, Part 4 – Upper Reaver Halls

A sealed mining shaft brings the party into the upper level of the Reaver halls, where traps, kobolds, and myriad discoveries await them.

Fireblood and Silver, Part 4 – Upper Reaver Halls

Fireblood and Silver, Part 3 – The Fireblood Den

In the depths of the mountains reside the Fireblood kobolds, worshippers of great serpents, who now await the arrival of brave adventurers.

Fireblood and Silver, Part 3 – The Fireblood Den

Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e

In this thrilling conclusion, the party finally confronts Heinrich Malletum and his faithful Deathtouched cultists in their catacomb hideout!

Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e

Fireblood and Silver, Part 2 – The Mountains’ Feet

To reach the Reaver tunnels, the party must first pass through the dangerous quarry and mining tunnels, and maybe even face a hill giant.

Fireblood and Silver, Part 2 – The Mountains’ Feet

Fireblood and Silver, Part 1 – The Silvercrown Mines

The third Greybanner story takes the party to the Silvercrown Mines, where the foreman, supervisor, and adventure await them.

Fireblood and Silver, Part 1 – The Silvercrown Mines

In Walls That Talk, Part 4 – Conclusion

The fateful conclusion of the adventure in MacHale Manor. Will the party overcome Gabrien’s lies, and where will it take them next?

In Walls That Talk, Part 4 – Conclusion

In Walls That Talk, Part 3 – The Second Floor

The third part in the adventure through the haunted MacHale Manor. Can the party find all the clues and uncover the truth?

In Walls That Talk, Part 3 – The Second Floor

In Walls That Talk, Part 2 – Entering the Manor

The party enters a manor said to be haunted, yet nothing happens. What awaits them in the house and what might they find in its many rooms?

In Walls That Talk, Part 2 – Entering the Manor