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Fireblood and Silver, Part 4 – Upper Reaver HallsA sealed mining shaft brings the party into the upper level of the Reaver halls, where traps, kobolds, and myriad discoveries await them. Fireblood and Silver, Part 4 – Upper Reaver Halls
Fireblood and Silver, Part 3 – The Fireblood DenIn the depths of the mountains reside the Fireblood kobolds, worshippers of great serpents, who now await the arrival of brave adventurers. Fireblood and Silver, Part 3 – The Fireblood Den
Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5eIn this thrilling conclusion, the party finally confronts Heinrich Malletum and his faithful Deathtouched cultists in their catacomb hideout! Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5e
Fireblood and Silver, Part 2 – The Mountains’ FeetTo reach the Reaver tunnels, the party must first pass through the dangerous quarry and mining tunnels, and maybe even face a hill giant. Fireblood and Silver, Part 2 – The Mountains’ Feet
Fireblood and Silver, Part 1 – The Silvercrown MinesThe third Greybanner story takes the party to the Silvercrown Mines, where the foreman, supervisor, and adventure await them. Fireblood and Silver, Part 1 – The Silvercrown Mines
In Walls That Talk, Part 4 – ConclusionThe fateful conclusion of the adventure in MacHale Manor. Will the party overcome Gabrien’s lies, and where will it take them next? In Walls That Talk, Part 4 – Conclusion
In Walls That Talk, Part 3 – The Second FloorThe third part in the adventure through the haunted MacHale Manor. Can the party find all the clues and uncover the truth? In Walls That Talk, Part 3 – The Second Floor
In Walls That Talk, Part 2 – Entering the ManorThe party enters a manor said to be haunted, yet nothing happens. What awaits them in the house and what might they find in its many rooms? In Walls That Talk, Part 2 – Entering the Manor