Everything you could need to know for running kobolds in and out of combat. Dig some tunnels, rig some traps, and then throw your party in the deep end.
adventure
adventure
A distant skittering echoes through the cave. Small, clawed footsteps guide the travelers as they move deeper, huddled in the temperamental light of a single torch. The creatures they were pursuing were encouragingly small and nonthreatening. Their confidence dropped like stones in their stomachs when the skittering turned to chuckles. The snap of a breaking
An arrow flies out of a nearby bush, surprising the group’s navigator and bringing him to his knees. A barrage follows before the travelers can move to react. Some manage to raise their shields or catch the projectiles in their armor, but not all are so lucky. They push their backs together, wildly scanning the
Trees and shrubs surround the party as they travel, imprisoning them in forest walls. The odd chirp or rustling sees the travelers pivoting to respond, their weapons drawn. But, despite their anxiety, nothing attacks. They travel on, slowly growing comfortable with the nearby movement. Darkening skies force them to make camp in a clearing, setting
Somewhere below the adventurer’s foot, a breaking crunch is heard. Crouching down to brush some mossy soil aside reveals a skull, bleached white and weaved with vines. It is, or was, human. Marks are etched into the surface, likely from multiple scavenger beasts taking advantage of a free meal. What originally killed the man, they
Miles of tangled plants stretch in every direction. Moisture fills the thick air. Every sound, every rustled leaf or rippled pond, could be another threat, camouflaged but watching. The jungle itself is hunting them. But the party must press on. They must face whatever lurks after them. They must survive. As our jungle map releases
Adventurers make their way into the deserts every few months, covered in armor and hefting weapons along with them. They prepare and study and strategize for the monsters they might face. But few understand the true danger. The beasts and bandits, for all their wrath, pale in comparison to the land they inhabit. Vicious heat
Dry lips. Red, burning skin. Eyes straining against the waves of blinding heat. The desert drains the strength of those courageous or foolish enough to cross it. Even without the monsters they had faced, the adventurers would still be struggling for survival. The sands stretch on before them, dunes forming the horizon. How much further
The sands burn like fire, whipped up by swirling winds. Each day, the dunes shift and change into what could be mistaken for a new landscape. This place, these deserts, seem to possess a hunger for those that brave their blistering fields. One must survive both the heat of the sun and the dangers that
Night descends, enveloping the small town in creeping shadows. The party looks out from the safety of their inn room. They know the kinds of monsters that lurk in the dark and the many ways to face them, and the time for that will come. Before they can destroy the horrors, they must first research,
Snowy tundras weave between mountains and forests, blanketing the landscape in a petrifying cold. Many creatures and obstacles litter the area. Adventurers must be ready for what might find them, as well as the dangers of the snow itself. The cold creeps through clothing and camps, aching bones and draining energy. Even outside of encounters,