Dragon’s just can’t resist dwarvish architecture, and this bridge is no exception. The red dragon has really made it its own, carving in its signature crumbling gouges and jagged claw marks.
Today I began the first map in my Dragon’s Lair project, the Dragon’s Lair Bridge battle map.
The bridge spans a great lava pool and leads to the red dragon’s volcanic lair. All in all, the lair will span three maps that fit together to draw a volcanic island containing the once-dwarven lair of a red dragon.
You can download the Dragon’s Lair Bridge here.
Marshes come in so many color schemes that I just couldn’t decide… So I defaulted to the autumnal palette, since that is the current season in the campaign I run. We’ll see if I even get to use it!
Today’s FREE map is the Brackish Marsh.
This map went through a great many color changes, and I may yet upload an alternate, greener version. That said, I like the autumn feel of this one, which is convenient in that the campaign I run is currently in autumn!
You can download the Brackish Marsh here.
This one shows the 2.5 hour painting of the Hallowed Hall battle map, condensed into a short and sweet 5-ish minutes. Later this week, I want to print (in color this time!) and assemble this map on video, as I did the Humble Home. It was a lot of fun and very well received last time, so I am eager to do it with a more interesting map.
A few weeks ago, Reynold the paladin and his comrades Walter and Victor found themselves in a sprawling grimdark cityscape with no friends and many enemies.
Luckily, Reynold is a paladin of the Silver Lady, and knew of a small temple in the area built long ago, even before the land was covered in cobble and haze. Navigating the web of cramped streets, they found their way to the tiny relic, now decrepit and tended to by an equally decrepit caretaker.
I’ve long wanted to show off some of my 2.5-D stuff, and today I set the time aside that I needed to record the construction process.
I wanted to make a video demonstrating the new PDF map customization system, which quickly turned into a kind of start-to-finish guide. Basically, I show you how to download a map, customize and print it (or upload it to Roll20).
Checkpoint is perhaps my new favorite battle map.
I knew I wanted to make a multi-layered structure, but it was too simple to make a cut out set piece, so how should I portray elevation? I decided to try long shadows cast by a rising/setting sun, and I am overjoyed with the results. As well as communicating the height of the wall, it adds a whole new convincing element to the scene.