The Delightful Dwelling

[page_section image=’http://2minutetabletop.com/wp-content/uploads/2015/10/Delightful-Dwelling.jpg’ textstyle=’light’ position=’top’ padding_top=’on’ padding_bottom=’on’][blank_space height=’22em’][/page_section]Another modular building, further increasing the possible combinations with the existing set pieces!

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My Next Series

Blacksmith battle map

Today’s battle map is The Blacksmith, a modular two story building with an exterior workspace, interior shop, living area and roofing. There’s even space for a basement!

Here is a quick demonstration on Roll20, showing the different layers in action:

 

This is the first set piece in my new series, which will be a collection of modular buildings with several compatible roof, basement, interior and exterior options, meaning you can construct a huge number of unique buildings from just a few pieces!

 

You can look forward to seeing an alchemist, general goods store, and plenty of housing options in the weeks to come.

The Blacksmith battle map is available for just a dollar.

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The Abandoned Quarry

The new episode of The Walking Dead inspired this one. Feel free to fill it with anything you want though, not just zombies!
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In fact, I only called it “abandoned” for fun. You can slap a set piece building in the parking lot and have it functioning perfectly. Likewise, the ominous glow at the cave mouth could be raging hellfire, or merely a particularly enthusiastic lanturn! Go wild, or not.

You can download the Abandoned Quarry battle map completely FREE.

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The Dragon’s Lair

 

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For the first time on 2-Minute Table Top, a multi-part battle map.

The Dragon’s Lair comes in three pieces, the bridge, entrance and burrow, and altogether spans 12 pages / 552 squares / 2760 ft2.

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The Hallowed Hall

A few weeks ago, Reynold the paladin and his comrades Walter and Victor found themselves in a sprawling grimdark cityscape with no friends and many enemies.

Luckily, Reynold is a paladin of the Silver Lady, and knew of a small temple in the area built long ago, even before the land was covered in cobble and haze. Navigating the web of cramped streets, they found their way to the tiny relic, now decrepit and tended to by an equally decrepit caretaker.

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The Checkpoint

Checkpoint is perhaps my new favorite battle map.

I knew I wanted to make a multi-layered structure, but it was too simple to make a cut out set piece, so how should I portray elevation? I decided to try long shadows cast by a rising/setting sun, and I am overjoyed with the results. As well as communicating the height of the wall, it adds a whole new convincing element to the scene.

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