This is my first shot at a campaign / world map, the exciting world invented by Adam of Sanspants Radio.
Here the cavern takes – quite literally – a dark turn, opening into a small, blood-spattered torture chamber.
This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.
Nestled in the hills between two dwarven strongholds, this outpost acts as a stepping stone for the dwarves unfortunate enough to be assigned topside patrols.
Filling the whole cavern complex with a droning roar, this icy waterfall begins in mystery and ends in mystery.
My first regional fantasy map, the wood-side town of Woodside. (I’m an artist, not a writer).
Where daring players might venture to find secret pathways and glowing treasure.
My first dive into both regional maps AND sci-fi maps!
Where a violet fungiwood guards the way to an ancient shrine.
The arcane smith, his forge, and storefront of magical trinkets.
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